Thursday, 20 December 2007

Table texture


enjoy

A little test

Hi all.

Have any of you seen the IT (Steven King) film? One of the scenes include a baloon rising from the sewer.

I have done a little test to see what it looks like using a cloth baloon. See what you think. If you think we shouldnt have it in, thats fine.

Also. I've sent a few people messages asking if they need anything and also can people send things to me. I need pictures from Tom for the room (the desk picture). Can people get things to me ASAP?


Friday, 7 December 2007

Last part of advert

This is what the last few seconds of the advert could look like. Obviously it won't look as rough but this could be a possible layout i'm trying. This was all done in flash except the eye/moon which was done in maya. Rendered all in fusion. Please give feedback;

Toon tutorial

Ok tutorial time.
Step 1; Get your mesh.


Step 2; Select the rendering scroll bar on the left, there will be the toon setting in the options bar at the top. Select your mesh and go to toon scrollbar, select toon>assign outline>add new toon outline. In the channel box you can adjust the outline thickness.


To make the texture look like a cartoon texture, simply turn it to a surface shader.


Whalah. Toon. Experiment around its great.

Toon shader

Ok, i know you lot are still a bit sceptic about the toon shader but i will prove to you it is the way forward. It's ridiculously easy, and looks kool. Included in this little blog is a small tutorial on how to do it. To put your minds at ease;















Granny before...

...Granny after.
See how awesome it looks!!! It looks like a cartoon and will be awesome. Tutorial coming up soon.

A little test

Just a little test with a bit of cloth. May use cloth, may not but it seemed to work ok.


Extra Info

I'm making this post to save Adam & Matt's sanity.

My back's gone out of place so "may" not be able to come in tomorrow, so there are a few things I think need to be brought up. Trying to remember them now.....

Some things arent relevant right now but saves me doing it later

1: When rendering, render at PAL resolution (720x576)

2: keep as many test renders, model stages, rigging screenshots etc as you can.

3: If you can render at 25fps

4: Animate your characters a little bit more than you think they should. This is for editing reasons.

5: DON'T render as any kind of video file. Render as tiff's or targa's

6: People animating the panel. you have your area. Thats your area!!!!! You can use it. For example, in pinheads area there can be an animated (or still) cube

7: Rhys, we need to figure out how you can get your animation to me. Would you be able to email me the file from a friends pc?

8: Can't think of an 8

Sean

Monday, 3 December 2007

Meeting this week as normal

Wedensday 11:30 like always. Hope everybody had a good SAND. I know i enjoyed the free booze at the blaster.